I am using a SharpDX.Toolkit.Game on a page navigated to from a main menu.
When going back to the menu and then back into the game (thus reloading the game), it throws an error when creating some graphics resources (usually the first SpriteBatch I use, but it can change based on the debugging, i.e. when native code debugging is turned on, no error is thrown, but it doesn't render anything).
I dispose of the graphicsDeviceManager to get the xaml menu to render when returning to the main page (otherwise nothing will render. Found that out through random testing...)
Is there something I am missing to get the resources to properly reload, or is there something broken internally.